"The Master of Go" Nobel Literary Price winning masterpiece of (川端 康成) Kawabata Yasunari




Kawabata Yasunari is regraded as the finest Japanese novelist and essayist. The  winner of Literary Nobel Prize in 1968. His biography is as much gripping as his books, he was born in Osaka. He was orphaned in a very early age, being only four. His childhood was marked by loss, all his close relatives died, left alone, he moved in with the family from his mother’s side. Loneliness and isolation is vividly marked in his works, his characters are representatives of ‘impenetrable souls’ who build a wall around their vicinity – forbidding anyone to cross the fragile line. The privacy and the personal matter is the most important. He was a versatile student, he learnt fast and passed all his exams with flying colors. His life was very dramatic, the worst had to come with the Second World War. His works are sad, reflect war, the post-war Japan, the destruction and desolation of the generation, the dissociation of sensitivity. His sensitivity was immerse, the genius unbound, the death tragic, yet, predictable, he committed suicide. His writing was influenced by Cubism, Dadaism, Expressionism and Neo-Impressionism.


The game of go is very important, the championships are about to choose the master. Two the highest ranking players take part in it, Honnimbo Shusai called “Master of Go” and much more younger opponent – Otake. The players fiercely fight for the title, eventually, the younger one wins, the death of the “Master of Go” marks the end of the competition as well as the end of one era in Japan and the start of another.


The book has got the form of a diary, a review, the tale told by the reporter who used to go and comment each of the game of the “Master of Go”. The beginning is an invocation, an introduction of the Mater, his long and turbulent way that marked his life, the stress Master underwent, the heart problems that overwhelmed him and his way of perception of the game, more ill he is more personal the competition becomes.  Despite of his age he is very ambitious. He doesn’t give up easily. He is not an original man, he is an aristocrat, he has always been treated with respect and dignity. The centre of the game is Koyokan, where the game of go is played. Hakone is the city which is privileged to host the participants and their supporters. 

The game itself seems to be easy, however it not so, it is played by white and black stones, 19by19 grid. The origin of the game is Chinese, nonetheless, it evolved, its custom and tradition changed, were absorbed by Japanese players, making it Japanese.


The historical and traditional context of the game is very decisive, the setting is pre-war period, 1938, the Second World War is about to break out, the world is uneasy of upcoming events, full of anger and uncertainty. The Japan is not at all the peaceful country at that time, there is a war time between Japan and China. The master of Go represents old Japan, he was born in Meji era, in archaic, very traditional Japan. His virtues and values diverse from the opponent he encounters with. Otake represents modern Japan. The narrator explains that one era must vanish, give place to new, modern one, with up-to-date notions. This process cannot be changed, however the old patterns has to be remembered, there is no room for oblivion.


The descriptions are full of admiration for the Master of Go, the narrator is proud of him, he prizes him, feels the Master of Go is a legend, already. The admiration comes from the background the Master of Go came from, he is indeed a tragic, romantic figure, unique and special as much as the game he played.

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